Others Partial WIP Mihashira War Story [RJ01334100] [Acid Style]

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Artix0

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Jun 26, 2017
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MIHASHIRA ENG TRANSLATION V 0.2 - QUALITY OF LIFE ADDITIONS

1. Replay the Opening



1742265239397.png



The Opening of the game is now visible and replayable on the World Map, and I designed its own little icon for it, a pixel torii gate.

2. Active Mission Marker


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The World Map will now show a marker above the player's next story mission (i.e. the latest unlocked one). Once the game is complete, the marker will be cleared away.

3. The Three Dojos

Due to engine limitations, Acid Style isn't able to add a 'return to the dojo' keyprompt on the World Map - that's why there are 3 entrances to the same dojo spread across the map. This makes sense as a workaround to help the player access them without panning for ages.

But at a glance, a player may first be confused why there are 3 separate nodes, and why they're all unlocked from the start of the game despite one being in the Capital, etc.

So I've redesigned the whole system!

The dojos will now be unlocked progressively depending on how far the player is into the game (Dojo 1 from beginning, Dojo 2 after saving Kigis' village, and Dojo 3 after entering the Capital).

They have been renamed to the Western Dojo, Mountain Dojo, and Castle Dojo - and each has its own visual identity, with varying backgrounds, window styles, and BGM.

Western Dojo

This is a more hidden, forested place compared to the default Mountain Dojo. Windows are low-set and look out towards subtle bamboo elements and the occasional forest shrine.

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Mountain Dojo

It is safer in the mountains. Spacious windows and skylights welcome views of the surrounding peaks. Shoji doors flank larger windows to provide visual diversity.

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Castle Dojo

This is moment of tense respite against the bitter backdrop of war in the Capital. Narrow, fortified windows allow inhabitants to scan the rooftops above and streets below, whilst guarding the valuable equipment and knowledge within.

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The pictures don't necessarily do them justice so please have a little play around, including outside in the weapons testing area, and let me know what you think!

I hope everybody enjoys this new version as much as I enjoyed working on it, and can't wait to bring you more soon.
 

Papanomics

Newbie
Feb 4, 2021
50
71
Nice, I'm going to try this over the weekend. Thank you for putting time into this.
EDIT: The translation is really nice!
 
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redux_stl

Newbie
May 5, 2020
18
51
Checking out a completed save, it's disappointing to me that the one male character who seemingly has a scene with every damn enemy in the game seemingly isn't playable. Especially considering that one of acid style's previous games had a playable male character. Why go through all that effort to make all the scenes? I'm not even sure all of them can happen outside the gallery, which makes me question the reason behind them even more.
I know you can still make him get fucked as one of your teammates, but I come to these games for the experience of [I get defeated] -> [I get fucked], plus in this game specifically, your teammates getting fucked is usually not something you're encouraged to watch and enjoy, it's moreso an inconvenience you're encouraged to stop.
Oh well. Call me if he becomes playable from a mod or an update ig, until then I'll probably play the game anyways but this really confuses me, though it's not like I'm gonna pretend this is a legit criticism of the game, it's just confusing and disappointing to my tastes. Game is pretty good so far.
Thanks for the translation btw, sorry for the deranged bisexual ramblings.
Edit: Thanks for the corrections about a possible future Toki level. I was gonna check the ci-en page but the website was down for 4 hours for maintenance when I wrote this comment and I wasn't gonna wait that long to post a damn comment.
 
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tingatanga42

New Member
May 29, 2024
3
3
Eh, since it's still being updated, maybe he'll end up getting extra, playable segments? That's what I remember from Barrage, with those side missions.
 

Hexx48

Newbie
Sep 23, 2022
30
20
Taken from the ci-en:


"Additional Stage Concept
・I'm thinking of adding a Toki side stage
・Soldier mob side stage
・Shrine maiden mob side stage It will take a while to make it because it will include new positions, enemies, and mob NPCs. So I hope you will be patient."
 
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xiixoz

Newbie
Sep 3, 2019
71
19
played thro all of it on hard and it was actually pretty fun, i also would've liked more screentime for the only boy character or having him be playable even but still a rly solid game as expected of this dev, looking forward to more content / a full translation thank u for all the hard work
 
Jul 14, 2017
125
97
There's update, MTL:


I'm a little late because of schedule conflicts and illness, but I'd like to inform you of the contents of this update.
The password is "Micro Compensation".

After updating, you can check by selecting equipment → Test Cut → talking to the pot on the far left.
When you talk to the protagonist, he will speak the password, so please check it at that time.


・Ero-dot compensation

1742931019954.png

I've added three missing positions for Toki.
The reason I didn't have any before was because it was difficult to align the insertion part due to the presence or absence of a penis, and I was stuck for weeks trying to figure out how to draw the balls in the wooden horse position for Raiju (position 1, right side of the image) because it looked like they were painful.
Anyway, now all characters can finally handle all 26 positions.

Corrections/Changes
- Free Gallery: Fixed the issue where the "Mamushi" wipe remained.

addition
・EroDot: Toki now supports three positions that were not previously supported


Future update schedule and next work
Additional Stage Concept
・I'm thinking of adding a Toki side stage
・Soldier mob side stage
・Shrine maiden mob side stage It will take a while to make it because it will include new positions, enemies, and mob NPCs. So I hope you will be patient and wait.

Next work concept
・The main character is a boyish girl
・The erotic scenes are mostly interspecies, but you can also have love affairs with your companions, and companions can be futanari
・Post-apocalyptic SF with a civilization level similar to BARRAGE
・Metropovania made with Actsuku
I'd like to make something like that. I
don't know my way around Actsuku yet, so I don't think I'll be able to make it that conveniently, but for now I'd like to go ahead with this trend and gain some experience.
 
Feb 21, 2023
69
6
Make sure the game isn't in a protected user directory. (E.g.: Desktop, My Documents, My Videos. Anything under C:\(your name)\ is a no-go.)
Make sure there's no non-English characters in the folder name
Double check that the game extracted properly. Should be around 442 MB and ~1,489 files.





My advice on things to check is relatively the same as above. Check to make sure everything was extracted properly. Sounds like it might be failing to load some files/images maybe.
I just download 1.0.6 version and isn't crash.
 

Artix0

Active Member
Modder
Jun 26, 2017
884
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Here's a for v1.0.7 / 26th Mar update. Enjoy! :BootyTime:

Modifications and Changes

・Free Gallery: Fixed the issue where the "Mamushi" wipe would remain

Additions

・EroDot: Toki now supports three positions that were not previously supported
 
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Artix0

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Modder
Jun 26, 2017
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The English patch v0.2 has now been updated to work with the latest version of the game!

You can grab it from the translation post here. Enjoy :BootyTime:
 

iamnuff

Well-Known Member
Sep 2, 2017
1,748
1,271
Hmm, controls could do with being rebound. Attack on Z, jump on X and block on D means is stupid.
Ranged attack on V really isn't any better.
There's a keyconfig file in the game folder, but it doesn't seem to work? It just changes whatever I try to set to some kanji.

Edit: Lol, lmao. Iron Club fucking bodied me. I can't beat her. I'll have to try again later.
She oneshots the kunoichi and threeshots the redhead/peasant girl. And if she poisons you, you might as well just quit.

Mostly though, she has like 4x as much hp as she ought to. Hitting her with my kanata requires three hits before she even loses a sliver of hp. I'm not even doing chip damage. I'm doing 1/3rd of a chip per hit.
 
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iamnuff

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Sep 2, 2017
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3. The Three Dojos

Due to engine limitations, Acid Style isn't able to add a 'return to the dojo' keyprompt on the World Map - that's why there are 3 entrances to the same dojo spread across the map. This makes sense as a workaround to help the player access them without panning for ages.
Is there a point having the dojo on the world map at all, nevermind three times?
Select any mission, hit equipment, get sent to the dojo.
???
 

Artix0

Active Member
Modder
Jun 26, 2017
884
1,435
Hmm, controls could do with being rebound. Attack on Z, jump on X and block on D means is stupid.
Ranged attack on V really isn't any better.
There's a keyconfig file in the game folder, but it doesn't seem to work? It just changes whatever I try to set to some kanji.
Did you remember to tick the 'Use these Setting' checkbox at the top of the Keyconfig window? I tried and it worked fine for me changing Z to another key for example.

Edit: Lol, lmao. Iron Club fucking bodied me. I can't beat her. I'll have to try again later.
She oneshots the kunoichi and threeshots the redhead/peasant girl. And if she poisons you, you might as well just quit.

Mostly though, she has like 4x as much hp as she ought to. Hitting her with my kanata requires three hits before she even loses a sliver of hp. I'm not even doing chip damage. I'm doing 1/3rd of a chip per hit.
Haha, can't help with Iron Club I'm afraid as I'm only up to the village mech myself (spending more time translating than playing :WeSmart:) but a few people in the thread have beaten the game on Hard iirc, so they may be able to help! Are you using parries to regenerate health? And using your charged unsheathe rather than standard light attacks?

Is there a point having the dojo on the world map at all, nevermind three times?
Select any mission, hit equipment, get sent to the dojo.
???
I mean, it's a great question! You could ask the dev on their if you're particularly interested, they seem pretty good at responding to comments.

If I had to guess, they did it mostly for convenience - if the player just wants to read lore/stats/patchnotes, or change/test equipment, without picking or playing a level - then it allows them to do that without having to pick a level, scroll down to Equipment, enter, exit, and then hold again to exit the equip screen. Not a huge thing by any means, just a bit of QoL maybe.
 

iamnuff

Well-Known Member
Sep 2, 2017
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Did you remember to tick the 'Use these Setting' checkbox at the top of the Keyconfig window? I tried and it worked fine for me changing Z to another key for example.
Well the key-config.exe is untranslated so i didn't know what that tick-box was for (and even no I don't understand why you'd have it. Surely just a confirm/cancel prompt at the bottom would be more sensible?) but even using it doesn't work.

Clicking into one of the boxes to change a key simply auto-writes over whatever was in there with some kind of kanji, which then flickers as it is continuously overwritten by itself.

1.png

It's clearly forcing some kind of input, but I don't know what.
 
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