- Jun 26, 2017
- 884
- 1,435
MIHASHIRA ENG TRANSLATION V 0.2 - QUALITY OF LIFE ADDITIONS
1. Replay the Opening
The Opening of the game is now visible and replayable on the World Map, and I designed its own little icon for it, a pixel torii gate.
2. Active Mission Marker
The World Map will now show a marker above the player's next story mission (i.e. the latest unlocked one). Once the game is complete, the marker will be cleared away.
3. The Three Dojos
Due to engine limitations, Acid Style isn't able to add a 'return to the dojo' keyprompt on the World Map - that's why there are 3 entrances to the same dojo spread across the map. This makes sense as a workaround to help the player access them without panning for ages.
But at a glance, a player may first be confused why there are 3 separate nodes, and why they're all unlocked from the start of the game despite one being in the Capital, etc.
So I've redesigned the whole system!
The dojos will now be unlocked progressively depending on how far the player is into the game (Dojo 1 from beginning, Dojo 2 after saving Kigis' village, and Dojo 3 after entering the Capital).
They have been renamed to the Western Dojo, Mountain Dojo, and Castle Dojo - and each has its own visual identity, with varying backgrounds, window styles, and BGM.
Western Dojo
This is a more hidden, forested place compared to the default Mountain Dojo. Windows are low-set and look out towards subtle bamboo elements and the occasional forest shrine.
Mountain Dojo
It is safer in the mountains. Spacious windows and skylights welcome views of the surrounding peaks. Shoji doors flank larger windows to provide visual diversity.
Castle Dojo
This is moment of tense respite against the bitter backdrop of war in the Capital. Narrow, fortified windows allow inhabitants to scan the rooftops above and streets below, whilst guarding the valuable equipment and knowledge within.
The pictures don't necessarily do them justice so please have a little play around, including outside in the weapons testing area, and let me know what you think!
I hope everybody enjoys this new version as much as I enjoyed working on it, and can't wait to bring you more soon.
1. Replay the Opening

The Opening of the game is now visible and replayable on the World Map, and I designed its own little icon for it, a pixel torii gate.
2. Active Mission Marker

The World Map will now show a marker above the player's next story mission (i.e. the latest unlocked one). Once the game is complete, the marker will be cleared away.
3. The Three Dojos
Due to engine limitations, Acid Style isn't able to add a 'return to the dojo' keyprompt on the World Map - that's why there are 3 entrances to the same dojo spread across the map. This makes sense as a workaround to help the player access them without panning for ages.
But at a glance, a player may first be confused why there are 3 separate nodes, and why they're all unlocked from the start of the game despite one being in the Capital, etc.
So I've redesigned the whole system!
The dojos will now be unlocked progressively depending on how far the player is into the game (Dojo 1 from beginning, Dojo 2 after saving Kigis' village, and Dojo 3 after entering the Capital).
They have been renamed to the Western Dojo, Mountain Dojo, and Castle Dojo - and each has its own visual identity, with varying backgrounds, window styles, and BGM.
Western Dojo
This is a more hidden, forested place compared to the default Mountain Dojo. Windows are low-set and look out towards subtle bamboo elements and the occasional forest shrine.

Mountain Dojo
It is safer in the mountains. Spacious windows and skylights welcome views of the surrounding peaks. Shoji doors flank larger windows to provide visual diversity.

Castle Dojo
This is moment of tense respite against the bitter backdrop of war in the Capital. Narrow, fortified windows allow inhabitants to scan the rooftops above and streets below, whilst guarding the valuable equipment and knowledge within.

The pictures don't necessarily do them justice so please have a little play around, including outside in the weapons testing area, and let me know what you think!
I hope everybody enjoys this new version as much as I enjoyed working on it, and can't wait to bring you more soon.